mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Try to implement slash bar functionality - part 1
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@@ -0,0 +1,94 @@
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use std::sync::Arc;
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use log::warn;
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use zbus::{Connection, interface};
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use zbus::export::futures_util::lock::Mutex;
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use config_traits::StdConfig;
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use rog_slash::DeviceState;
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use rog_slash::usb::pkt_set_options;
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use crate::ctrl_slash::CtrlSlash;
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pub const SLASH_ZBUS_NAME: &str = "Slash";
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pub const SLASH_ZBUS_PATH: &str = "/org/asuslinux";
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#[derive(Clone)]
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pub struct CtrlSlashZbus(pub Arc<Mutex<CtrlSlash>>);
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/// The struct with the main dbus methods requires this trait
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impl crate::ZbusRun for CtrlSlashZbus {
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async fn add_to_server(self, server: &mut Connection) {
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Self::add_to_server_helper(self, SLASH_ZBUS_NAME, server).await;
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}
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}
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// None of these calls can be guarnateed to succeed unless we loop until okay
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// If the try_lock *does* succeed then any other thread trying to lock will not
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// grab it until we finish.
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#[interface(name = "org.asuslinux.Slash")]
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impl CtrlSlashZbus {
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// /// Writes a data stream of length. Will force system thread to exit until
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// /// it is restarted
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// async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
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// let lock = self.0.lock().await;
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// lock.thread_exit.store(true, Ordering::SeqCst);
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// lock.write_data_buffer(input).map_err(|err| {
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// warn!("ctrl_anime::run_animation:callback {}", err);
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// err
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// })?;
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// Ok(())
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// }
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/// Set base brightness level
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#[zbus(property)]
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async fn brightness(&self) -> u8 {
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let lock = self.0.lock().await;
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lock.config.slash_brightness
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}
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/// Set base brightness level
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#[zbus(property)]
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async fn set_brightness(&self, brightness: u8) {
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let mut lock = self.0.lock().await;
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let enabled = brightness > 0;
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lock.node
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.write_bytes(&pkt_set_options(enabled, brightness, lock.config.slash_interval))
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.map_err(|err| {
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warn!("ctrl_slash::set_options {}", err);
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})
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.ok();
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lock.config.slash_enabled = enabled;
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lock.config.slash_brightness = brightness;
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lock.config.write();
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}
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#[zbus(property)]
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async fn enable_display(&self) -> bool {
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let lock = self.0.lock().await;
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lock.config.slash_enabled
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}
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/// Set whether the AniMe is enabled at all
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#[zbus(property)]
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async fn set_enable_display(&self, enabled: bool) {
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_set_options(enabled, lock.config.slash_brightness, lock.config.slash_interval))
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.map_err(|err| {
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warn!("ctrl_slash::set_options {}", err);
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})
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.ok();
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lock.config.slash_enabled = enabled;
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lock.config.write();
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}
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/// Get the device state as stored by asusd
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// #[zbus(property)]
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async fn device_state(&self) -> DeviceState {
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let lock = self.0.lock().await;
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DeviceState::from(&lock.config)
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}
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}
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