Files
asusctl/rog-control-center/src/pages/aura_page.rs
T
Luke D. Jones 1cbffedaeb Advanced Aura feature
Groundwork for 'advanced' aura modes
Add single zone + Doom light flash
Fix mocking for ROGCC
Better prepare & change to mapping of keyboard layouts to models and functions
Refactor and begin using new key layout stuff
Enable first arg to rogcc to set layout in mocking feature mode
Complete refactor of key layouts, and to RON serde
2023-01-03 20:21:11 +13:00

84 lines
2.7 KiB
Rust

use std::sync::atomic::Ordering;
use std::time::Duration;
use egui::Color32;
use rog_aura::{AuraEffect, AuraModeNum};
use crate::system_state::SystemState;
use crate::widgets::{aura_modes_group, keyboard};
use crate::RogApp;
impl RogApp {
pub fn aura_page(&mut self, states: &mut SystemState, ctx: &egui::Context) {
let Self {
oscillator1,
oscillator2,
oscillator3,
oscillator_freq,
..
} = self;
let red = oscillator1.load(Ordering::SeqCst) as u32;
let green = oscillator2.load(Ordering::SeqCst) as u32;
let blue = oscillator3.load(Ordering::SeqCst) as u32;
states.aura.nudge_wave(red as u8, green as u8, blue as u8);
// let osc = c.0 * 255 / osc;
let c1 = states
.aura
.modes
.get(&states.aura.current_mode)
.unwrap_or(&AuraEffect::default())
.colour1;
let c2 = states
.aura
.modes
.get(&states.aura.current_mode)
.unwrap_or(&AuraEffect::default())
.colour2;
let mut colour = Color32::from_rgb(c1.0, c1.1, c1.2);
if states.aura.current_mode == AuraModeNum::Pulse {
colour = Color32::from_rgb(
(red * c1.0 as u32 / 100) as u8,
(red * c1.1 as u32 / 100) as u8,
(red * c1.2 as u32 / 100) as u8,
);
} else if states.aura.current_mode == AuraModeNum::Breathe {
if self.oscillator_toggle.load(Ordering::SeqCst) {
colour = Color32::from_rgb(
(red * c2.0 as u32 / 100) as u8,
(red * c2.1 as u32 / 100) as u8,
(red * c2.2 as u32 / 100) as u8,
);
} else {
colour = Color32::from_rgb(
(red * c1.0 as u32 / 100) as u8,
(red * c1.1 as u32 / 100) as u8,
(red * c1.2 as u32 / 100) as u8,
);
}
} else if states.aura.current_mode == AuraModeNum::Strobe {
colour = Color32::from_rgb(
(red * 255 / 100) as u8,
(green * 255 / 100) as u8,
(blue * 255 / 100) as u8,
);
}
// TODO: animation of colour changes/periods/blending
egui::CentralPanel::default().show(ctx, |ui| {
aura_modes_group(states, oscillator_freq, ui);
keyboard(
ui,
&states.aura_creation.keyboard_layout,
&mut states.aura,
colour,
);
});
// Only do repaint request if on this page
ctx.request_repaint_after(Duration::from_millis(33));
}
}