Files
asusctl/daemon/src/ctrl_anime/mod.rs
T
Luke D. Jones 600d0ae3d9 Clippy run
2022-09-30 15:10:56 +13:00

211 lines
8.8 KiB
Rust

pub mod config;
/// Implements CtrlTask, Reloadable, ZbusRun
pub mod trait_impls;
use self::config::{AnimeConfig, AnimeConfigCached};
use crate::{error::RogError, GetSupported};
use ::zbus::export::futures_util::lock::Mutex;
use log::{error, info, warn};
use rog_anime::{
error::AnimeError,
usb::{get_anime_type, pkt_for_flush, pkts_for_init},
ActionData, AnimeDataBuffer, AnimePacketType, AnimeType,
};
use rog_platform::{hid_raw::HidRaw, supported::AnimeSupportedFunctions, usb_raw::USBRaw};
use std::sync::atomic::{AtomicBool, Ordering};
use std::{convert::TryFrom, error::Error, sync::Arc, thread::sleep};
impl GetSupported for CtrlAnime {
type A = AnimeSupportedFunctions;
fn get_supported() -> Self::A {
AnimeSupportedFunctions(HidRaw::new("193b").is_ok())
}
}
pub struct CtrlAnime {
node: USBRaw,
anime_type: AnimeType,
cache: AnimeConfigCached,
config: AnimeConfig,
// set to force thread to exit
thread_exit: Arc<AtomicBool>,
// Set to false when the thread exits
thread_running: Arc<AtomicBool>,
}
impl CtrlAnime {
#[inline]
pub fn new(config: AnimeConfig) -> Result<CtrlAnime, Box<dyn Error>> {
let node = USBRaw::new(0x193b)?;
let anime_type = get_anime_type()?;
info!("Device has an AniMe Matrix display");
let mut cache = AnimeConfigCached::default();
cache.init_from_config(&config, anime_type)?;
let ctrl = CtrlAnime {
node,
anime_type,
cache,
config,
thread_exit: Arc::new(AtomicBool::new(false)),
thread_running: Arc::new(AtomicBool::new(false)),
};
ctrl.do_initialization()?;
Ok(ctrl)
}
// let device = CtrlAnime::get_device(0x0b05, 0x193b)?;
/// Start an action thread. This is classed as a singleton and there should be only
/// one running - so the thread uses atomics to signal run/exit.
///
/// Because this also writes to the usb device, other write tries (display only) *must*
/// get the mutex lock and set the thread_exit atomic.
fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
if actions.is_empty() {
warn!("AniMe system actions was empty");
return;
}
// Loop rules:
// - Lock the mutex **only when required**. That is, the lock must be held for the shortest duration possible.
// - An AtomicBool used for thread exit should be checked in every loop, including nested
// The only reason for this outer thread is to prevent blocking while waiting for the
// next spawned thread to exit
// TODO: turn this in to async task (maybe? COuld still risk blocking main thread)
std::thread::Builder::new()
.name("AniMe system thread start".into())
.spawn(move || {
info!("AniMe new system thread started");
// Getting copies of these Atomics is done *in* the thread to ensure
// we don't block other threads/main
let thread_exit;
let thread_running;
let anime_type;
loop {
if let Some(lock) = inner.try_lock() {
thread_exit = lock.thread_exit.clone();
thread_running = lock.thread_running.clone();
anime_type = lock.anime_type;
break;
}
}
// First two loops are to ensure we *do* aquire a lock on the mutex
// The reason the loop is required is because the USB writes can block
// for up to 10ms. We can't fail to get the atomics.
while thread_running.load(Ordering::SeqCst) {
// Make any running loop exit first
thread_exit.store(true, Ordering::SeqCst);
}
info!("AniMe no previous system thread running (now)");
thread_exit.store(false, Ordering::SeqCst);
'main: loop {
thread_running.store(true, Ordering::SeqCst);
for action in actions.iter() {
if thread_exit.load(Ordering::SeqCst) {
break 'main;
}
match action {
ActionData::Animation(frames) => {
if let Err(err) = rog_anime::run_animation(frames, &|frame| {
if thread_exit.load(Ordering::Acquire) {
info!("rog-anime: frame-loop was asked to exit");
return Ok(true); // Do safe exit
}
inner
.try_lock()
.map(|lock| {
lock.write_data_buffer(frame)
.map_err(|err| {
warn!(
"rog_anime::run_animation:callback {}",
err
);
})
.ok();
false // Don't exit yet
})
.map(Ok)
.unwrap_or_else(|| {
warn!("rog_anime::run_animation:callback failed");
Err(AnimeError::NoFrames)
})
}) {
warn!("rog_anime::run_animation:Animation {}", err);
break 'main;
};
}
ActionData::Image(image) => {
once = false;
if let Some(lock) = inner.try_lock() {
lock.write_data_buffer(image.as_ref().clone())
.map_err(|e| error!("{}", e))
.ok();
}
}
ActionData::Pause(duration) => sleep(*duration),
ActionData::AudioEq => {}
ActionData::SystemInfo => {}
ActionData::TimeDate => {}
ActionData::Matrix => {}
}
}
if thread_exit.load(Ordering::SeqCst) {
break 'main;
}
if once || actions.is_empty() {
break 'main;
}
}
// Clear the display on exit
if let Some(lock) = inner.try_lock() {
if let Ok(data) =
AnimeDataBuffer::from_vec(anime_type, vec![0u8; anime_type.data_length()])
.map_err(|e| error!("{}", e))
{
lock.write_data_buffer(data)
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
}
}
// Loop ended, set the atmonics
thread_running.store(false, Ordering::SeqCst);
info!("AniMe system thread exited");
})
.map(|err| info!("AniMe system thread: {:?}", err))
.ok();
}
/// Write only a data packet. This will modify the leds brightness using the
/// global brightness set in config.
fn write_data_buffer(&self, mut buffer: AnimeDataBuffer) -> Result<(), RogError> {
for led in buffer.data_mut().iter_mut() {
let mut bright = *led as f32 * self.config.brightness;
if bright > 254.0 {
bright = 254.0;
}
*led = bright as u8;
}
let data = AnimePacketType::try_from(buffer)?;
for row in data.iter() {
self.node.write_bytes(row)?;
}
self.node.write_bytes(&pkt_for_flush())?;
Ok(())
}
fn do_initialization(&self) -> Result<(), RogError> {
let pkts = pkts_for_init();
self.node.write_bytes(&pkts[0])?;
self.node.write_bytes(&pkts[1])?;
Ok(())
}
}