Files
asusctl/asus-nb-ctrl/src/ctrl_anime.rs
T
Luke D Jones cddff32757 Fixes: Handle keyboard nodes better.
- Uses string instead of debug print for some errors
- Add interface num arg for LED controller (should help support
  older laptops better)
- Some slightly better error messages
- Fix an idiotic mistake in `for i in 0..2.. if i > 0` -_-
- Remove "unsupported" warning on laptop ctrl
- Silence warning about AniMe not existing
- Adjust the turbo-toggle CLI arg
- Version bump for new release with fancurves

Closes #7 #10 #8 #4
2020-09-10 11:35:40 +12:00

217 lines
6.2 KiB
Rust

const INIT_STR: &str = "ASUS Tech.Inc.";
const PACKET_SIZE: usize = 640;
// Only these two packets must be 17 bytes
const DEV_PAGE: u8 = 0x5e;
// These bytes are in [1] position of the array
const WRITE: u8 = 0xc0;
const INIT: u8 = 0xc2;
const APPLY: u8 = 0xc3;
const SET: u8 = 0xc4;
use crate::config::Config;
use asus_nb::error::AuraError;
use log::{error, info, warn};
use rusb::{Device, DeviceHandle};
use std::error::Error;
use std::sync::Arc;
use std::time::Duration;
use tokio::sync::mpsc::Receiver;
use tokio::sync::Mutex;
use tokio::task::JoinHandle;
#[allow(dead_code)]
#[derive(Debug)]
pub enum AnimatrixCommand {
Apply,
Set,
WriteImage(Vec<Vec<u8>>),
//ReloadLast,
}
pub struct CtrlAnimeDisplay {
handle: DeviceHandle<rusb::GlobalContext>,
initialised: bool,
}
use ::dbus::{nonblock::SyncConnection, tree::Signal};
use async_trait::async_trait;
#[async_trait]
impl crate::Controller for CtrlAnimeDisplay {
type A = Vec<Vec<u8>>;
/// Spawns two tasks which continuously check for changes
fn spawn_task_loop(
mut self,
_: Arc<Mutex<Config>>,
mut recv: Receiver<Self::A>,
_: Option<Arc<SyncConnection>>,
_: Option<Arc<Signal<()>>>,
) -> Vec<JoinHandle<()>> {
vec![tokio::spawn(async move {
while let Some(image) = recv.recv().await {
self.do_command(AnimatrixCommand::WriteImage(image))
.await
.unwrap_or_else(|err| warn!("{}", err));
}
})]
}
async fn reload_from_config(&mut self, _: &mut Config) -> Result<(), Box<dyn Error>> {
Ok(())
}
}
impl CtrlAnimeDisplay {
#[inline]
pub fn new() -> Result<CtrlAnimeDisplay, Box<dyn Error>> {
// We don't expect this ID to ever change
let device = CtrlAnimeDisplay::get_device(0x0b05, 0x193b)?;
let mut device = device.open()?;
device.reset()?;
device.set_auto_detach_kernel_driver(true).map_err(|err| {
error!("Auto-detach kernel driver failed: {}", err);
err
})?;
device.claim_interface(0).map_err(|err| {
error!("Could not claim device interface: {}", err);
err
})?;
info!("Device has an AniMe Matrix display");
Ok(CtrlAnimeDisplay {
handle: device,
initialised: false,
})
}
#[inline]
fn get_device(vendor: u16, product: u16) -> Result<Device<rusb::GlobalContext>, rusb::Error> {
for device in rusb::devices()?.iter() {
let device_desc = device.device_descriptor()?;
if device_desc.vendor_id() == vendor && device_desc.product_id() == product {
return Ok(device);
}
}
Err(rusb::Error::NoDevice)
}
pub async fn do_command(&mut self, command: AnimatrixCommand) -> Result<(), AuraError> {
if !self.initialised {
self.do_initialization().await?
}
match command {
AnimatrixCommand::WriteImage(effect) => self.write_image(effect).await?,
AnimatrixCommand::Set => self.do_set().await?,
AnimatrixCommand::Apply => self.do_apply().await?,
//AnimatrixCommand::ReloadLast => self.reload_last_builtin(&config).await?,
}
Ok(())
}
/// Should only be used if the bytes you are writing are verified correct
#[inline]
async fn write_bytes(&self, message: &[u8]) -> Result<(), AuraError> {
match self.handle.write_control(
0x21, // request_type
0x09, // request
0x35e, // value
0x00, // index
message,
Duration::from_millis(200),
) {
Ok(_) => {}
Err(err) => match err {
rusb::Error::Timeout => {}
_ => error!("Failed to write to led interrupt: {}", err),
},
}
Ok(())
}
/// Write an Animatrix image
///
/// The expected input here is *two* Vectors, 640 bytes in length. The two vectors
/// are each one half of the full image write.
///
/// After each write a flush is written, it is assumed that this tells the device to
/// go ahead and display the written bytes
///
/// # Note:
/// The vectors are expected to contain the full sequence of bytes as follows
///
/// - Write pane 1: 0x5e 0xc0 0x02 0x01 0x00 0x73 0x02 .. <led brightness>
/// - Write pane 2: 0x5e 0xc0 0x02 0x74 0x02 0x73 0x02 .. <led brightness>
///
/// Where led brightness is 0..255, low to high
#[inline]
async fn write_image(&mut self, image: Vec<Vec<u8>>) -> Result<(), AuraError> {
for row in image.iter() {
self.write_bytes(row).await?;
}
self.do_flush().await?;
Ok(())
}
#[inline]
async fn do_initialization(&mut self) -> Result<(), AuraError> {
let mut init = [0; PACKET_SIZE];
init[0] = DEV_PAGE; // This is the USB page we're using throughout
for (idx, byte) in INIT_STR.as_bytes().iter().enumerate() {
init[idx + 1] = *byte
}
self.write_bytes(&init).await?;
// clear the init array and write other init message
for ch in init.iter_mut() {
*ch = 0;
}
init[0] = DEV_PAGE; // write it to be sure?
init[1] = INIT;
self.write_bytes(&init).await?;
self.initialised = true;
Ok(())
}
#[inline]
async fn do_flush(&mut self) -> Result<(), AuraError> {
let mut flush = [0; PACKET_SIZE];
flush[0] = DEV_PAGE;
flush[1] = WRITE;
flush[2] = 0x03;
self.write_bytes(&flush).await?;
Ok(())
}
#[inline]
async fn do_set(&mut self) -> Result<(), AuraError> {
let mut flush = [0; PACKET_SIZE];
flush[0] = DEV_PAGE;
flush[1] = SET;
flush[2] = 0x01;
flush[3] = 0x80;
self.write_bytes(&flush).await?;
Ok(())
}
#[inline]
async fn do_apply(&mut self) -> Result<(), AuraError> {
let mut flush = [0; PACKET_SIZE];
flush[0] = DEV_PAGE;
flush[1] = APPLY;
flush[2] = 0x01;
flush[3] = 0x80;
self.write_bytes(&flush).await?;
Ok(())
}
}