Files
asusctl/rog-control-center/src/widgets/keyboard_layout.rs
T
2023-01-16 13:23:30 +13:00

221 lines
7.8 KiB
Rust

use egui::{Color32, Pos2};
use rog_aura::advanced::LedCode;
use rog_aura::layouts::{KeyLayout, KeyShape};
use rog_aura::{AdvancedAuraType, AuraModeNum};
use crate::system_state::AuraState;
const SCALE: f32 = 2.0;
// TODO:
// - Multizone: draw regions? While iterating keys check if located in one of
// the 4 regions and mark
// - Tab for advanced effects
// - Keys need to select colour themselves
pub fn keyboard(
ui: &mut egui::Ui,
keyboard_layout: &KeyLayout,
states: &mut AuraState,
colour: Color32,
) {
let (keyboard_is_multizoned, keyboard_width, keyboard_is_per_key) =
match keyboard_layout.advanced_type() {
AdvancedAuraType::PerKey => (false, 0.0, true),
AdvancedAuraType::None => (false, keyboard_layout.max_width(), false),
AdvancedAuraType::Zoned(zones) => {
let width = if let Some(row) = keyboard_layout.rows_ref().get(2) {
row.width()
} else {
0.0
};
(!zones.contains(&LedCode::SingleZone), width, false)
}
};
let mut start_pos = None;
let y = ui.spacing().interact_size.y;
let this_size = ui.available_size();
let keys_width = keyboard_layout.max_width() * SCALE * y;
let keys_height = keyboard_layout.max_height() * SCALE * y;
let keyboard_height = keyboard_layout.keyboard_height() * SCALE;
let x_start = (this_size.x - keys_width) / SCALE;
let y_start = (this_size.y - keys_height) / SCALE;
// Initial colour states
let mut input_colour = colour;
let mut key_colour = colour;
if states.current_mode == AuraModeNum::Rainbow && !keyboard_is_per_key {
key_colour = Color32::from_rgb(
(states.wave_red[0] as u32 * 255 / 100) as u8,
(states.wave_green[0] as u32 * 255 / 100) as u8,
(states.wave_blue[0] as u32 * 255 / 100) as u8,
);
}
ui.spacing_mut().item_spacing = egui::vec2(0.0, 0.0);
blank(ui, 0.0, y_start / y);
for row in keyboard_layout.rows() {
ui.horizontal_top(|ui| {
blank(ui, x_start / y, 0.0);
for (i, key) in row.row().enumerate() {
// For per-key rainbow which cascades across
if states.current_mode == AuraModeNum::Rainbow && keyboard_is_per_key
|| key.0.is_lightbar_zone()
{
key_colour = Color32::from_rgb(
(states.wave_red[i] as u32 * 255 / 100) as u8,
(states.wave_green[i] as u32 * 255 / 100) as u8,
(states.wave_blue[i] as u32 * 255 / 100) as u8,
);
}
if (keyboard_is_multizoned && !key.0.is_lightbar_zone())
&& states.current_mode == AuraModeNum::Rainbow
{
input_colour = key_colour;
key_colour = Color32::TRANSPARENT;
}
let label = <&str>::from(key.0);
let mut shape = key.1.clone();
shape.scale(SCALE);
match shape {
KeyShape::Led {
width,
height,
pad_left,
pad_right,
pad_top,
pad_bottom,
} => {
let (pos, response) = key_shape(
ui, key_colour, width, height, pad_left, pad_right, pad_top, pad_bottom,
);
if start_pos.is_none() {
start_pos = Some(pos);
} else if let Some(old_pos) = start_pos.as_mut() {
if !key.0.is_lightbar_zone() {
if pos.x < old_pos.x {
old_pos.x = pos.x;
}
if pos.y < old_pos.y {
old_pos.y = pos.y;
}
}
}
if response.on_hover_text(label).clicked() && keyboard_is_per_key {
// TODO: set an effect on the LedCode
}
}
KeyShape::Blank { width, height } => {
blank(ui, width, height);
}
}
}
});
}
if keyboard_is_multizoned {
let zone_width = keyboard_width * SCALE / 4.0 - 0.1;
for n in 0..4 {
if states.current_mode == AuraModeNum::Rainbow {
input_colour = Color32::from_rgba_unmultiplied(
(states.wave_red[n] as u32 * 255 / 100) as u8,
(states.wave_green[n] as u32 * 255 / 100) as u8,
(states.wave_blue[n] as u32 * 255 / 100) as u8,
70,
);
}
if let Some(mut pos) = start_pos {
pos.x += n as f32 * zone_width * y;
let response = zone_shape(ui, input_colour, pos, zone_width, keyboard_height);
let label = format!("Zone {}", 1 + n);
if response.on_hover_text(label).clicked() {
// TODO: set an effect on the zone
}
}
}
}
}
#[allow(clippy::too_many_arguments)]
fn key_shape(
ui: &mut egui::Ui,
colour: Color32,
width: f32,
height: f32,
pad_left: f32,
pad_right: f32,
pad_top: f32,
pad_bottom: f32,
) -> (egui::Pos2, egui::Response) {
// First, get some space
let y = ui.spacing().interact_size.y;
let desired_size = y * egui::vec2(width + pad_left + pad_right, height + pad_top + pad_bottom);
let (mut rect, mut response) = ui.allocate_exact_size(desired_size, egui::Sense::click());
// rect = rect.shrink(3.0);
if response.clicked() {
response.mark_changed();
}
response.widget_info(|| {
egui::WidgetInfo::selected(egui::WidgetType::Checkbox, response.clicked(), "")
});
if ui.is_rect_visible(rect) {
// Now set the actual visible rect
let visuals = ui.style().interact_selectable(&response, true);
let size = y * egui::vec2(width, height);
rect.set_width(size.x);
rect.set_height(size.y);
let center = Pos2::new(
rect.center().x + pad_left * y,
rect.center().y + pad_top * y,
);
rect.set_center(center);
// let rect = rect.expand(visuals.expansion);
ui.painter().rect(rect, 0.1, colour, visuals.fg_stroke);
}
(rect.left_top(), response)
}
#[allow(clippy::too_many_arguments)]
fn zone_shape(
ui: &mut egui::Ui,
mut colour: Color32,
pos: Pos2,
width: f32,
height: f32,
) -> egui::Response {
// First, get some space
let y = ui.spacing().interact_size.y;
let desired_size = y * egui::vec2(width, height);
let rect = egui::Rect::from_min_size(pos, desired_size);
let mut response = ui.allocate_rect(rect, egui::Sense::click());
// rect = rect.shrink(3.0);
if response.clicked() {
response.mark_changed();
}
response.widget_info(|| {
egui::WidgetInfo::selected(egui::WidgetType::Checkbox, response.clicked(), "")
});
if ui.is_rect_visible(rect) {
// Now set the actual visible rect
let visuals = ui.style().interact_selectable(&response, true);
// let rect = rect.expand(visuals.expansion);
colour[3] = 20;
ui.painter().rect(rect, 0.1, colour, visuals.fg_stroke);
}
response
}
fn blank(ui: &mut egui::Ui, ux: f32, uy: f32) {
let desired_size = ui.spacing().interact_size.y * egui::vec2(ux, uy);
ui.allocate_exact_size(desired_size, egui::Sense::click());
}