feat: v6 rewrite
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@@ -0,0 +1,74 @@
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package cameradar
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import (
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"fmt"
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"strings"
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)
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// Mode defines which UI renderer to use.
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type Mode string
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// Supported rendering modes.
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const (
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ModeAuto Mode = "auto"
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ModeTUI Mode = "tui"
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ModePlain Mode = "plain"
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)
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// Step identifies a stage in the workflow.
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type Step string
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// Supported steps.
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const (
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StepScan Step = "scan"
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StepAttackRoutes Step = "attack-routes"
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StepDetectAuth Step = "detect-auth"
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StepAttackCredentials Step = "attack-credentials"
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StepValidateStreams Step = "validate-streams"
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StepSummary Step = "summary"
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)
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// StepLabel returns the human-readable label for a step.
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func StepLabel(step Step) string {
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switch step {
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case StepScan:
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return "Scan targets"
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case StepAttackRoutes:
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return "Attack routes"
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case StepDetectAuth:
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return "Detect authentication"
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case StepAttackCredentials:
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return "Attack credentials"
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case StepValidateStreams:
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return "Validate streams"
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case StepSummary:
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return "Summary"
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default:
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return string(step)
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}
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}
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// Steps returns the ordered list of steps.
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func Steps() []Step {
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return []Step{
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StepScan,
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StepAttackRoutes,
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StepDetectAuth,
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StepAttackCredentials,
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StepValidateStreams,
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StepSummary,
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}
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}
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// ParseMode parses a user-provided UI mode.
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func ParseMode(value string) (Mode, error) {
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mode := Mode(strings.ToLower(strings.TrimSpace(value)))
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switch mode {
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case ModeAuto, ModeTUI, ModePlain:
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return mode, nil
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case "":
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return ModeAuto, nil
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default:
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return ModeAuto, fmt.Errorf("invalid ui mode %q", value)
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}
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}
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