Replaced `hallucination prompt engineering` with `hallucination` (amber)
and `prompt engineering` (green). Replaced `one shot AI slop` with
`short prompting` (amber) and `AI slop` (green). Slide 2 now shows 17
chips. Color distribution: 4 blue / 4 purple / 5 green / 4 amber — no
color exceeds 5. New chips placed in rows 1b and 3b with chaotic-scatter
positioning (-5° to +5° rotation, 0.95–1.05rem font sizes).
Co-Authored-By: Claude <noreply@anthropic.com>
Establishes the vocabulary (Model + Harness + Tools = Agent) before the deck
shows concrete examples. Three-column grid with color-coded cards explains
each layer for a non-technical audience, closed by a "Why This Matters"
callout with the Karachi time-zone example to make the harness/tools
distinction concrete.
Renumbers all subsequent slides (data-slide 3-37 → 4-38), updates all banner
comments, and shifts TOC goToSlide targets: Agents 7→8, Skills 13→14,
Context 19→20, CLAUDE.md 24→25, Commands 30→31. Total deck grew from 37 to
38 slides.
Co-Authored-By: Claude <noreply@anthropic.com>
Changed the slide-4 hallucination images from side-by-side to a vertically
stacked single-column grid capped at max-width 720px, and added a trigger-box
callout below them arguing that these failures (letter-counting, current date)
are fixed by structure — tools, CLAUDE.md, agents, skills — not by better
prompts. Turns the images into a forward-pointing motivation hook for the rest
of the session rather than a closed punchline.
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced slide 3's body with the TodoApp before/after project tree ported from
vibe-coding slide 2, removed the "Running Example" trigger-box (the learning-journey
deck uses a weather example, not TodoApp, so the promise didn't hold), and renamed
the heading to "Vibe Coding vs Agentic Engineering" so the slide reads as a
conceptual contrast rather than an example-project intro.
Co-Authored-By: Claude <noreply@anthropic.com>